Game Rules
A traditional match is 10 minutes long, and has two halves.
The clock starts when the golem is first touched off of the kickoff.
The clock is stopped when a goal is scored, a timeout is called, a player involuntarily loses connection, or the golem dies.
- The clock will not be stopped if a player loses connection when a player is through on goal for either team
The game can be forfeited immediately and the match will end 5-0 for the opposing team.
The game will be forfeited immediately by a team that is down 0-5.
Players must stand on or before the white goal line before the countdown reaches “Go”.
- False starts will not result in countdown restart if the false start doesn’t directly lead to a goal off of kickoff from the team that false started.
A goal is scored when the iron golem entity crosses the white goal line, into the block the tripwire is set up.
A player will be yellow carded if they display unsportsmanlike conduct, receive a server warning during the match, or purposely delay a kickoff.
A player will be red carded if they repeat a yellow card offence or are caught purposely using a speed/flying device or use an unfair advantage during the match.
Each team has two one-minute timeouts, which can only be called when the ball is not in play or they have the ball on their opponent’s side during play. To call a timeout, type in chat “time”, “timeout”, or “TO”.
Spectators interfering with the ball or the game during play will be banned until the end of the match.
If two players appear to score a goal, the goal is given to the player closer to the ball.
An own goal is given to the opposing team player that last hit the golem.
Stadium Rules
A field cannot have an even-numbered sized side.
The required length of an ironball field ranges anywhere from 39-55 blocks.
The required width of an ironball field ranges anywhere from 25-33 blocks.
To make your field as realistic as possible to a football pitch, Make the length to width ratio around 1.54.
- Example field sizes of this ratio: 39x25, 41x27, 45x29, 47x31, 51x33
The required height of the goal is at least 4 air blocks tall.
The required width of the goal is 5 air blocks wide.
The goal posts must protrude 1 block out from the wall.
There must be redstone lamps attached to tripwires which detect the iron golem 1 block after the goal line. It should be 3 blocks high above the ground.
Sub-regions possibly needed:
- Tripwire regions containing the string in both goals with ‘block-break deny’
- Midfield region with ‘mob-spawning allow’ (make sure the midfield is lit up so that hostile mobs don’t spawn)
- An encompassing region that includes the whole field with ‘damage-animals allow’
Teams in a non-city/wild region can be granted mob-spawning deny on their stadium around the time of the match.
Make sure your stadium is accessible to non-staff, so that anyone can get there on their own (nether portal, airport, highway).
Team Rules
Teams need at least two uniforms, and must wear uniforms that contrast with their opponent.
A player on an active roster cannot subsitute or be traded to another team in the same competition
Teams must register for a competition with the required amount of players.
A team is defined as active if they are registered in a current competition or have been playing friendlies over the past month.
Teams do not need to have a stadium, and can rent out one of the government stadiums:
- HelloClan Arena
- Olympic Stadium
- River City Stadium
- The higher seeded team in a tournament matchup is the home team.
- This means they wear their home kit and if the match is not at a neutral site, they host the match at their stadium.
Referee Rules
Give frequent time updates throughout the match.
Start a kickoff/countdown with “3, 2, 1, go”.
If a team calls an invalid timeout (timeout in their own half), respond with “play on”.
Having the replay mod on fabric is a good recommendation to review any calls or controversial plays.
The match must be recorded, either by you or another player, unless otherwised specified.
You are not allowed to referee a match containing a team you play for or manage, or a match that could benefit your team indirectly.
Scheduling Rules
One of the players on a team starts by proposing a date and time to their team and their opponents.
Once all starters for a team fully agree to a time (yes, not maybe), the agreed time now becomes binding.
- If a team doesn’t have the required amount to play, they must find a substitute player within 30 minutes or they forfeit the match.
- During any competition, a team still in contention should be playing at least once per week.
This means they are required to try and schedule at least once a week.
If they make no efforts to schedule without giving notice of absence, they can be forced to forfeit their next scheduled match