Ironball Rules

Game Rules

  • A traditional match is 10 minutes long, and has two halves.

  • The clock starts when the golem is first touched off of the kickoff.

  • The clock is stopped when a goal is scored, a timeout is called, or the golem dies.

  • The game can be forfeited immediately by a team that is 10 goals behind.

  • The game will be forfeited immediately by a team that scores 3 own goals.

  • Players must stand on or before the white goal line before the countdown reaches “Go”.

  • A goal is scored when the iron golem entity crosses the white goal line, into the block the tripwire is set up.

  • Each team has two timeouts, which can only be called when they have the ball on their opponent’s side. To call a timeout, type in chat “time”, “timeout”, or “TO”.

  • Spectators interfering with the ball or the game during play will be banned until the end of the match.

  • If two players appear to score a goal, the goal is given to the player closer to the ball.

  • An own goal is given to the opposing team player that last hit the golem.

Stadium Rules

  • A field cannot have an even-numbered sized side.

  • The recommended length of an ironball field ranges anywhere from 39-55 blocks.

  • The recommended width of an ironball field ranges anywhere from 25-33 blocks.

  • The required height of the goal is at least 4 blocks tall.

  • The required width of the goal is 5 blocks wide (that means 5 air blocks).

  • To make your field as realistic as possible to a football pitch, Make the length to width ratio around 1.54.

  • Example field sizes of this ratio: 39x25, 41x27, 45x29, 47x31, 51x33
  • Redstone Lamps attached to tripwires which detect the iron golem 1 block after the goal line. It should be 3 blocks high above the ground.

  • Sub-regions possibly needed:

  • Tripwire regions containing the string in both goals with ‘block-break deny’
  • Midfield region with ‘mob-spawning allow’ (make sure the midfield is lit up so that hostile mobs don’t spawn)
  • An encompassing region that includes the whole field with ‘damage-animals allow’
  • Teams in a non-city/wild region can be granted mob-spawning deny on their stadium around the time of the match.

  • Make sure your stadium is accessible to non-staff, so that anyone can get there on their own (nether portal, airport, highway).

Team Rules

  • Teams need at least two uniforms, and must wear uniforms that contrast with their opponent.

  • A player on an active roster cannot subsitute for another team, they have to be traded.

  • A player traded during the tournament stage cannot play in the tournament.

  • Teams must register for a tournament with the required amount of players.

  • A team is defined as active if they are registered in a current tournament or have been playing friendlies over the past month.

  • Teams do not need to have a stadium, and can rent out one of the government stadiums:

  • HelloClan Arena
  • Olympic Stadium
  • River City Stadium
  • The higher seeded team in a tournament matchup is the home team.

Referee Rules

  • Give frequent time updates throughout the match.

  • Start a kickoff/countdown with “3, 2, 1, go”.

  • If a team calls an invalid timeout (refer to game rules), respond with “play on”.

  • Having the replay mod on fabric is a good recommendation to review any calls or controversial plays.

  • The match must be recorded, either by you or another player.

  • You are not allowed to referee a team you play for.