HelloMiners Tennis Association

What is this?

The HelloMiners Tennis Association is an extension of the Events Department that regulates Tennis on Hellominers. The HTA chairman is @Endershack. He is also the leading developer for the tennis script - any problems DM him.

Where do I play?

The HTA Headquarters is at Olympic Park in Greenfort.
Currently you can access this through /warp tennis but is also accessible via

  1. /warp a
  2. HC Subway
  3. Olympic Park Station (white banner)
  4. At the Olympic Park spawn there is a tp button called “Olympic Tennis Arena”

How do I play?

Right now at the moment you can play anyone that has a racket and ball at /warp tennis. Tournaments will be hosted soon on the tennis discord and in the government discord- so get some games under your belt.

The tennis racket has two functions:

  • Left click is to shoot faster(longer); for serves/powershots and shots from the baseline.
  • Right click is to shoot slower(shorter); better for lobs or if you’re playing close to the net.

The tennis ball has one function when left clicked with it equipped:

  • Looking almost all the way up will serve it. If you look too far up, you’ll throw the ball behind you.
  • Alternatively you can use this to throw the ball without needing to hit it.

How do I register a tennis court?

To register, your court must have the correct dimensions in the rules, an umpire chair, and benches. Also it can’t be an obvious eyesore.

You can register a court by replying to this topic with pictures or by posting in the discord in the #talk channel.

To be selected to host a tournament, however, the committee will evaluate registered courts based on sufficient spectator seating and architectural design.

New to tennis? Not new to tennis? Regardless the rules for HelloMiners Tennis will be somewhat familiar with some slight changes.

General Rules

  • A ball must land within bounds for play to continue; if a player hits the ball outside of bounds, this results in the loss of the point for them.
  • Players/teams cannot cross onto the opponent’s side.
  • Players must wait until the ball passes the net before they can return it.
  • A player that does not return a live ball before it bounces two times loses the point (one bounce allowed).
  • Any ball that bounces on the lines of boundary are considered good.
  • A serve must bounce first before the receiving player can return it.


  • Points – Smallest unit of measurement. Points increment from Love(0)-15-30-40-game.
  • Games – Games consist of 4 points each, and is won when a player reaches 4 points with at least a 2 point advantage.
  • Sets – A set consists of 6 games and is won by the player who reaches 6 games first with least a 2 point lead.
  • Advantage Set – If a game score of 6-6 is reached and advantage set rules are used, a player can only win a set with a 2 game lead.
  • Matches – A match is usually played as best of 3 sets. Best of 5 sets is rarely used, in major tournaments.
  • Deuce – Occurs if a score of 40-40 is reached. In order to win the game, a player must win 2 consecutive points in order to take the game. If a player wins one point, they have advantage, but if they lose the next point, the score returns to deuce.
  • Tie-break game – If a game score of 6-6 is reached and tie-break set rules are used, players must play a tie-break game in order to decide who wins the set. In a tie-break game, a player/team must reach 7 points with a two point advantage to win. For the serving format of a tie-break game, player 1 serves for the first point, player 2 serves for the next two points, player 1 serves for the next two points after that, etc.

The Court

  • Baseline– The baselines are the lines on either end of the court that determines the boundaries of play going lengthwise. They are also where a player serves behind. The ball must be on this line to be served.
  • Center Mark– The center mark determines the two halves of the tennis court. It mainly helps with service to determine where a player should stand prior to serving.
  • Center Service Line – The center line divides the two service boxes into a distinct left service box and right service box on either side of the court. Landing a serve on the line is considered good.
  • Net – The net stands 1.5m tall (fence). Hitting a ball into the net is considered an out while any ball that hits the net cord and falls onto the other side is considered good except for a serve, which allows for a re-do, or let.
  • Service Line – The service line separates the forecourt from the back court, and it also marks the length of the service box.
  • Sideline– The sideline is the innermost line running lengthwise and determines the boundary of play for singles matches as well as the width of the service box.
  • Court Construction - The court must be made of solid blocks with no block properties that affect entities (no soulsand, slime blocks, honey blocks, ice, etc). A lighter-colored block must be placed on the lines and a darker-colored block must be placed everywhere else. The net must be a type of fence/fence gate. Add some out of bounds room for the players’ mobility as well, around 2-3 blocks out from the court lines.

Serving and Choosing Sides

  • Who serves first? - A flip of the coin determines which player serves first. The player who does not win the coin toss chooses which side of the court they want to play on first.
  • Fault - A fault occurs when the ball is not served from the baseline, or doesn’t hit into the diagonal service box.
  • Proper Serve - A player serves on the right side of the court at the beginning of each game, with the goal of serving the ball into the diagonal service box. If the serve lands in the correct service box, play can continue. The server switches to serve on the left side for the next point, and vice versa until the game is over.
  • Second Serve - On a second serve, after the fault, the player must serve properly or it will result in a loss of the point.
  • Let – A let is a re-do given to a player who serves although the ball hits the net cord before falling into the correct service box. You are allowed an infinite amount of lets, although it does not happen often.
  • Order of Service – The player who wins the toss serves first. Players alternate between serving and receiving every game.
  • Switching Sides – Players switch sides for every odd-numbered game (so, games 3, 5, 7 etc.)

Hellominers Tennis Association